Somewhere lost to time and beyond reach of mortal means lies the immortal Land of Nod. It is a place whispered of only in obscure legend, an immense landmass in an even more vast and infinite ocean. It is the sole continent, a supercontinent, accompanied only by a smattering of islands and island chains. Together they encompass every conceivable biome, from dry deserts to lush jungles. They are dotted with many natural wonders: mountain ranges and canyons, volcanic fields and salt flats, lakes, rivers, and waterfalls. And then there are the unnatural landmarks, all beyond counting. Like ancient ruins and abandoned facilities or ghost towns and dungeons which litter the countryside. Foreboding obelisks and monoliths can be found throughout, some thrumming with ominous power. And if this weren't daunting enough, there are the rumors. Some say the land changes or resets itself. Not all of it and not all at once, but in subtle increments. Or so they say.

It is here in Nod that Enoch, the First City, eternally resides as a bastion against the untenable wilderness beyond its great walls. At the heart of that city is Pharos, the monumental lighthouse which looks over all the land and serves as a beacon for those stolen from other worlds. Many retreat to the city and sire generations of new Enochians but not everyone. Some choose not to live in the shadow of the Tower, tired of its authority, while others are turned away at Enoch's gates for any number of byzantine reasons. For these people there is little to turn to but small settlements and camps which spring up and disappear with the passage of time, built by people like them: dissidents, refugees, rebels, or people who just got lost. Not everyone outside the wall is an exile, however. Some temporary encampments are set up by explorers. These people venture forth to investigate and acquire exotic resources not readily found within the city itself. Unfortunately others are set up by gangs of bandits who prey upon all the others. They are a constant threat to adventurers and new arrivals alike but they are not the only threat.

The Land of Nod is perilous and gets more perilous the further away from Enoch a person travels. Marauders circle the First City, waiting for vulnerable prey or stragglers. Some will wait in ambush but others attack in hordes, often making a spectacle of it. When it's not brigands or raiders, it's monsters and beasts. The sheer variety is staggering and seems to change all the time. Giant wolves and goblinoids, berserk constructs and dinosaurs. Eldritch horrors, aliens, and the undead. All these things and more lurk out there, indiscriminately attacking anything they come across including each other. Is it any wonder why it's almost impossible to set up permanent settlements outside the tower's protective influence? There are also strange anomalies and phenomena to contend with. These include mists that can cause rapid aging and abandoned towns that are almost impossible to leave.

Whatever the case, Enoch outlasts them all. The First City, the City that Always Was and Will Be, is the only major population center in all of Nod and that has been true for as long as anyone can remember.

Notable Locations
Twilight Desert/Midnight Desert
Misery Swamps
Solnechnyy Gorod
Tempest Fields
The Spinelands
Atlas Elevator No. 5
Juniper Colony
Nexon Valdor Colony

Notable Organizations
Blood Swords
The Metal Sons

Notable People
(None yet)

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